[Freeciv-Dev] Re: [RFC PATCH] init_techs
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On Sat, Sep 22, 2001 at 08:02:29PM -0400, Justin Moore wrote:
>
> > I'm sorry if this is a dumb question, but isn't pregame too early to
> > assign specific techs? I mean, what happens if somebody does this?
> >
> > givetech greeks computers
> > set techs dune.ruleset
> >
> > The dune ruleset would (presumably) have no computers tech. More
> > pathological examples could be constructed. The ideal solution would be
> > to completely overhaul server configuration (which would be a good idea
> > anyway, IMO), but what is presently being pictured?
>
> ATM I'm just looking at cleaning up the absolute mess that is the
> command parsing code.
> First off, I'd recommend splitting it up into multiple files.
> stdinhand.[ch] should do just that: handle input and act on it.
> There's no reason all the functions detailing HOW to act on input
> must be in the same file. I'm thinking of making
> server/commands.[ch] and putting a good chunk of stdinhand.c in
> those files (but in a more organized fashion).
Go Justin go.
Raimar
--
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"Heuer's Law: Any feature is a bug unless it can be turned off."
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, (continued)
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Reinier Post, 2001/09/23
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Arien Malec, 2001/09/20
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Daniel L Speyer, 2001/09/22
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Justin Moore, 2001/09/22
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Arien Malec, 2001/09/22
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Reinier Post, 2001/09/23
- [Freeciv-Dev] Re: [RFC PATCH] init_techs,
Raimar Falke <=
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Reinier Post, 2001/09/23
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Reinier Post, 2001/09/23
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Miguel Farah F., 2001/09/20
- [Freeciv-Dev] Re: [RFC PATCH] init_techs, Arien Malec, 2001/09/20
[Freeciv-Dev] Re: [RFC PATCH] init_techs, Arien Malec, 2001/09/20
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