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[Freeciv-Dev] Re: buildings question
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To: sebauer@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: buildings question
From: Davide Pagnin <nightmare@xxxxxxxxxx>
Date: Sun, 09 Sep 2001 15:57:59 +0200

Sebastian Bauer (sebauer@xxxxxxxxxxx) wrote:

>Hi!
>
>> I was futzing around with freeciv this evening.  I wanted to add a
>> new technology/building for myself to play with.  Cloning and cloning vats.
>> Everything seemed to go well, I copied everything to a separate directory
>> and did a set techs civ2-trey and set buildings civ2-trey.
>> Unfortunately, when I attempted to start a game I received the
>> following message:
>> 0: Bad number of buildings 68 (./civ2-trey/buildings.ruleset)
>> Since I was unsure of what this meant, I did the only seemingly
>> obvious thing -- searched the source tree for 67, figuring that somewhere
>> there was something looking for the number of buildings, and by adding a new
>> one I upset something.
>> Does anyone have any suggestions for what I should have done?
>
>The buildings are not generalized yet. But some are working on this problem.
>
>bye,
>Sebastian Bauer

Do you know who is working on this problem? I'm interested to work on
this too,
and if they have done this same work, I prefer to know before wasting my
time...

Thanks in advance.

        Ciao, Davide


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