[Freeciv-Dev] Re: [PATCH] message window
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On Sat, 8 Sep 2001, Francois Taiani wrote:
I have rarely seen such a wonderful patch! Please apply it as fast
as possible, bugs or not, I'd like to see this feature!
You can not even _guess_ how many times I failed to kill a diplomat
who came to bribe my city just because a "diplomatic treaty dialog",
send by a team member who wants to return the 17 gold pieces he
borrowed from me 24 turns ago, popped up on my screen ;)
Or the chariot I moved 4 seconds before turnend to attack the one
of the enemy, followed by the "happiest nations of the world"
dialog at the beginning of the next ...
Apply that please ;)
Ingo
> Hi everybody,
>
> based on a suggestion by Trent Piepho (see below), here is a proposal
> to prevent "info" windows (like message and science window) from
> obscuring the map when you most need to be able to look at it.
>
> The patch sligthly rearranges the gui in order to be able to add "event"
> buttons in the righ vertical box. In the present state, there is a
> button for messages and for the science dialog. Each time one of these
> windows used to pop up before, the corresponding button starts blinking,
> and the window does not appear untill you explicitely click the button.
> Clicking the button again once the window is up has the window get
> hidden again. Adding new buttons is very easy, so if there is some
> interest, I can add some extra ones for diplomacy and "Best Civs
> Reports".
>
> The sent patch is against the cvs snapshot of September 7.
> I've put a snapshot of the new gtk gui at
> ftp://ftp.freeciv.org/pub/freeciv/incoming/info_button.png.
>
> Francois
>
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