[Freeciv-Dev] Re: [Patch] New city dialog (8a)
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On Thu, Sep 06, 2001 at 04:28:51PM +0200, Raimar Falke wrote:
> On Thu, Sep 06, 2001 at 08:43:25AM -0500, Mike Kaufman wrote:
> > > > testing on this. Somebody check adding traderoutes and spying and see
> > > > if there's any problems.
> > >
> > > I did. No problems, except: If a city has four traderoutes, it is
> > > not possible to establish another traderoute. AFAIK, the worst/oldest
> > > should be replaced by a new one. But this may not be an issue of
> > > your dialog, it only becomes visible now!
> >
> > Yes, I noticed this too. Question to developers, etc. Why is this so?
> > That seems to limit one's options in terms of an economic victory...
>
> I would suspect the usual: nobody has cared enough yet. Can you post
> this for the wishlist via jitterbug? So we don't loose this idea.
Traderoutes are too cumbersome to use in fast multiplayer games, anyway.
--
Reinier
- [Freeciv-Dev] Re: [Patch] New city dialog (8a), (continued)
- [Freeciv-Dev] Re: [Patch] New city dialog (8a), Raimar Falke, 2001/09/06
- [Freeciv-Dev] Re: [Patch] New city dialog (8a), Jules Bean, 2001/09/06
- [Freeciv-Dev] Re: [Patch] New city dialog (8a), Christian Knoke, 2001/09/06
- [Freeciv-Dev] Re: [Patch] New city dialog (8a), Raimar Falke, 2001/09/06
- [Freeciv-Dev] Re: [Patch] New city dialog (8a), Mike Kaufman, 2001/09/06
- [Freeciv-Dev] Re: [Patch] New city dialog (8a), Raimar Falke, 2001/09/06
- [Freeciv-Dev] Re: [Patch] New city dialog (8a), Trent Piepho, 2001/09/06
- [Freeciv-Dev] Re: [Patch] New city dialog (8a), Raimar Falke, 2001/09/09
[Freeciv-Dev] Re: [Patch] New city dialog (8a), Mike Kaufman, 2001/09/06
[Freeciv-Dev] Re: [Patch] New city dialog (8a), Christian Knoke, 2001/09/06
[Freeciv-Dev] Re: [Patch] New city dialog (8a), Mike Kaufman, 2001/09/06
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