Complete.Org: Mailing Lists: Archives: freeciv-dev: September 2001:
[Freeciv-Dev] Re: [Patch] New city dialog (8a)
Home

[Freeciv-Dev] Re: [Patch] New city dialog (8a)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: [Patch] New city dialog (8a)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Thu, 6 Sep 2001 17:07:20 +0200

On Thu, Sep 06, 2001 at 04:28:51PM +0200, Raimar Falke wrote:
> On Thu, Sep 06, 2001 at 08:43:25AM -0500, Mike Kaufman wrote:
> > > > testing on this. Somebody check adding traderoutes and spying and see
> > > > if there's any problems.
> > > 
> > > I did. No problems, except: If a city has four traderoutes, it is
> > > not possible to establish another traderoute. AFAIK, the worst/oldest
> > > should be replaced by a new one. But this may not be an issue of
> > > your dialog, it only becomes visible now!
> > 
> > Yes, I noticed this too. Question to developers, etc. Why is this so?
> > That seems to limit one's options in terms of an economic victory...
> 
> I would suspect the usual: nobody has cared enough yet. Can you post
> this for the wishlist via jitterbug? So we don't loose this idea.

Traderoutes are too cumbersome to use in fast multiplayer games, anyway.

-- 
Reinier


[Prev in Thread] Current Thread [Next in Thread]