[Freeciv-Dev] Path finding: dijkstra vs a*
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Has anybody considered implementing A* instead of the Dijkstra
algorithm (which is AFAIK currently used)? Since I'm unfamiliar with
A* can this result in a performance gain? AFAIK the method
really_generate_warmap has top spot on the profile.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
1 + 1 = 3, for large values of 1
- [Freeciv-Dev] Path finding: dijkstra vs a*,
Raimar Falke <=
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