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[Freeciv-Dev] Path finding: dijkstra vs a*
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[Freeciv-Dev] Path finding: dijkstra vs a*

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To: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Path finding: dijkstra vs a*
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 4 Sep 2001 17:22:38 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

Has anybody considered implementing A* instead of the Dijkstra
algorithm (which is AFAIK currently used)? Since I'm unfamiliar with
A* can this result in a performance gain? AFAIK the method
really_generate_warmap has top spot on the profile.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 1 + 1 = 3, for large values of 1


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