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[Freeciv-Dev] Re: [Patch] New city dialog - worklist
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[Freeciv-Dev] Re: [Patch] New city dialog - worklist

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] New city dialog - worklist
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Fri, 31 Aug 2001 18:57:44 +0200

Am Freitag, 31. August 2001 18:24 schrieb Mike Kaufman:
> On Fri, 31 Aug 2001, Christian Knoke wrote:
> > Am Freitag, 31. August 2001 17:53 schrieb Mike Kaufman:
> > >
> > > the sentry/fortify button is my fault. It works just fine. It
> > > just is not doing what you expect because it's probably named
> > > wrong. It should just be "Sentry units", or "Sentry idle units".
> > > It was designed to do this: I got tired of having my units
> > > waiting for transport and having an enemy ship pass by and
> > > unsentry them. The button should sentry all idle units. It should
> > > _not_ sentry units who are fortified. That was the original
> > > intent.
> >
> > Sounds reasonable. Just make it work like that and rename the
> > button.
>
> It doesn't work like that now?

Not just. It sentries fortified units. I think Daniel has worked
on it to improve it.

>
> > > your idea of a second click to fortify is a good one, but how do
> > > want the behavior to work exactly?
> >
> > Hhm. Thinking about it: every idle unit gets sentried, every
> > sentried unit gets fortified (if possible). No "second" click,
> > t'was a bad idea.
>
> so don't rename it?

It's on Daniel. I can't implement it.

I'm crouching on this list for two years now, and still don't have
a real knowledge of C, hehe

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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