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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
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[Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] bugfix for wrapping problem
From: Asher Densmore-Lynn <jesdynf@xxxxxx>
Date: Sat, 25 Aug 2001 01:03:08 -0700

At 09:12 AM 8/25/01 +0200, you wrote:

>> Should the client display a tile multiple times?
>> 
>> I vote no.
>
>So what should happen in your opinion of a tile is tiny or the window
>is really big?

"Shouldn't happen".

No window should be created or sized such that tiles within it become
non-unique.

Accomplish this by either flat out not making windows that large, or stick
the unique map in the center of the canvas and pad it with void squares. I
like the first, though.

Simple answer, right? Map size is known, tilesize is known, so maximum
canvas size should be calculable... any attempt to create a window with a
canvas larger than that size on either axis either fails or just returns a
window with a canvas as large as possible.

Any other concept is just -- ack. Dizziness. Unhappiness. I'm picturing a
tournament ladder where all the participants play under the influence of LSD.

--
Asher Densmore-Lynn <jesdynf@xxxxxx>


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