[Freeciv-Dev] Re: [Patch] Cleanup regarding {city,unit}_owner
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On Fri, Aug 24, 2001 at 12:23:27AM -0700, Trent Piepho wrote:
> On Fri, 24 Aug 2001, Raimar Falke wrote:
> > 4) after this if {unit,city}_owner() still takes to much time make a
> > macro/inline function out of it
> > 5) if somebody sends me a patch for making owner field a pointer and
> > this is considerable faster than 4) I will apply it. In this patch
> > {unit,city}_owner() would probably end up as macros/inline functions
> > (but are still lower cased)
>
> I thought you wanted to get rid of places id were used instead of pointers?
As function arguments: yes, this is an interface issue. As a member of
a struct: this is only a performance issue. So this depends on a
possible performance improvement. It may possible that there are only
a small number of calls to *_owner or switching to pointers will only
give us a 0.1% improvement. An abstraction is first need for such
testing. The *_owner methods are there and provide such
abstraction. They make it possible to switch to other methods of
getting a player pointer.
> Why don't you make unit_x(), unit_y(), unit_homecity(), etc. for
> every other member of the structure? Why is owner special?
If a unit's homecity is needed often and it will be converted most of
the times to a city pointer I would consider the introduction of
unit_homecity() an improvement. This is just clearity, less writing
and abstraction.
$ grep -Ir -- "->homecity" .|wc -l
79
$ grep -Ir -- "->homecity" .|grep find_city_by_id |wc -l
37
This looks like a no issue compared to:
$ grep -Ir -- "city_owner" .|wc -l
134
$ grep -Ir -- "unit_owner" .|wc -l
155
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Python is executable pseudocode. Perl is executable line noise"
-- Bruce Eckel
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