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[Freeciv-Dev] Civworld for 1.12.0 is here
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[Freeciv-Dev] Civworld for 1.12.0 is here

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To: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Cc: Freeciv <freeciv@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Civworld for 1.12.0 is here
From: Mike Kaufman <mkaufman@xxxxxxxxxxxxxx>
Date: Fri, 10 Aug 2001 14:07:22 -0500

A new version of civworld is on the ftp site in incoming/ soon to be on the 
website. I hope to be maintaining 1.12.x as a separate branch and backporting 
any new features implemented in the cvs branch.

Download it and try it out. 

Standard boilerplate: If you find _any_ bugs/lack-of-features/whatever, you 
ought to email me a.s.a.p. It'll be nice to hear from you.

Here is a snippet from the README:

Aug 6:
*added a find city dialog in the Utils menu
*added the putscript dialog in Initial Options. you don't have to type those
 scripts by hand anymore.
*added the secrets functinality.
*there have been some changes to the City Dialog in the civclient that didn't
 get parallelized in civworld. If you find any of these, let me know.

read the civworld.README for more information especially about the new 
"secrets" feature (I think it's kinda cool anyway).

NOTE: about the "putscript dialog". This unfortunately is not compatible with 
the "-r" civserver switch that has been the recent topic of conversation.
I personally think that the format of the civserver script file should be in 
savefile format, like:

[map]
width=40
height=25
generator=4
mountains=16
riverlength=160
grasssize=20
forestsize=16
swampsize=16
deserts=16
riches=1000
huts=0

[game]
nplayers=15

That way, people could just tweak part of a savefile they've created or, use 
the "putscript dialog" in civworld to create one rather than writing one by 
hand. Of course, this will break all of the current scripts out there, but...

-mike


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