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[Freeciv-Dev] Re: WAITER! There's a BARB LEADER in my TRIREME !!! (PR#88
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[Freeciv-Dev] Re: WAITER! There's a BARB LEADER in my TRIREME !!! (PR#88

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: WAITER! There's a BARB LEADER in my TRIREME !!! (PR#881)
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Thu, 9 Aug 2001 20:23:25 -0400 (EDT)

dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx,Internet writes:
>I think it would be a cool way to stop barbarians. Subvert the barbarian
>leader and all the barbarians that came in that attack run away and
>disband. If you subvert one in a city, and those barbarians stole a few
>cities, they should all return to your control.
>

Sounds cool, but do we keep track of which barbarian units follow which
leaders?  I would think that leaders would be unbribable (democrats, sort
of).  This has the advantage that we can implement it by 1.12.0 ;).  

Of course, we can think of more interesting things they could do, like
teach leadership ;).  Or build a random improvement in the city the
diplomat is homecitied in (inspiring masses to build stuff is sort of like
inspiring masses to kill people, right?).  Or maybe they should become
military units, maybe the highest of {warriors, archers, knights,
dragoons, marines, mech inf.}, those being things a barbarian leader might
be.  Or maybe they become diplomats (are diplomats barbaric?)

Another thought, what if they stay leaders, and they can convert barbarian
units?  You can't build a leader, but if you bribe one, and 'attack'
barbarians with it, they turn to follow you, even if there are more than
more on the square.  Shouldn't be *too* hard to write.

OK, I'm just rambling now
--Daniel Speyer
"May the /src be with you, always"

>Just an idea, but my feelings are that barbarains are FREAKEN annoying
=).
>
>Darth_bob
>
>On Thu, 9 Aug 2001, Thue wrote:
>
>> On Thursday 09 August 2001 22:41, Tony Stuckey wrote:
>> > On Thu, Aug 09, 2001 at 12:52:44PM -0700, 
>> pjb@xxxxxxxxxxxxxxxxxxxxxxxx wrote:
>> > > Full_Name: publunch
>> > > Version: 1.11.6
>> > > Distribution: Built from source
>> > > Client: Gtk+
>> > > OS: potato
>> > > Submission from: (NULL) (195.92.198.81)
>> > >
>> > >
>> > > I captured a barb city, Dublin, with a barb leader in it.
>> > > I don't think I got a ransom for the barb leader.
>> > > I thought the barb leader was a dip, 'coz they wear the same
>> > > clothes. I put the leader in a trireme and tried to use him to
>> > > subvert another city, Cork, I think.  I was told that I could not
>> > > attack there.
>> > >
>> > > What is meant to happen when you capture a city with a barb leader
>> > > in it?
>> > >
>> > > The game was run on civserver and has recently ended.  I was
>> > > Brazilian, Jussi was Danish and someone else was Irish.  There were
>> > > other players. The time now is just gone 19:50 utc on 9th August
>> > > 2001.
>> >
>> >  Exciting.
>> >  It's my belief that the bug happened in the first line you mention.
>> > Either the leader should have been killed (as a normal defender) or
>> > ransomed, you should never have gotten control of him.
>> 
>> Note that he probably incited the city. Just testing it turn out that 
>> can also bribe barbarian leaders.
>> 
>> What should happen here? Should you get the ransom when you bribe the 
>> leader and then he disappears?
>> 
>> -Thue
>> 
>
>
>




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