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[Freeciv-Dev] Re: Worklist bug (PR#879)
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[Freeciv-Dev] Re: Worklist bug (PR#879)

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To: Lee Davis <leedavis@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Worklist bug (PR#879)
From: Thue <thue@xxxxxxx>
Date: Tue, 7 Aug 2001 21:18:35 +0200

On Tuesday 07 August 2001 20:53, Thue wrote:
> On Tuesday 07 August 2001 20:47, Thue wrote:
> > On Tuesday 07 August 2001 20:06, Lee Davis wrote:
> > > To whom it may concern,
> > >
> > >     The two files attached are saves both somewhat before
> > > (civgame1300.sav), and immediately after(bugrep.sav) I
> > > encountered a strange, worklist-related bug.  Some cities
> > > building the 'Infrastructure' worklist (Mongols) will postpone
> > > the production of the Bank, with the message 'tech not yet
> > > available', despite the fact that Banking, and in addition,
> > > Economics, had both been researched. I had, previous to this,
> > > eliminated 2 other
> > > civilisations, one by conquest/razing, and the other by inciting
> > > their last city.
> > >
> > > Note that the Bank is in the Infrastructure list in the first
> > > save, and in the Infrastructure 2 list in the second save.
> > >
> > > -Lee
> >
> > Just loading the first game and clicking "end turn" a number of
> > times I can't reproduce the bug. Can you reproduce it yourself?
> > Could you give more specific instructions on how to reproduce it?
> >
> > Thanks
> > -Thue
>
> In the second game there are some cities with a bank in their
> worklist, but no marketplace build or in the queue. They give the
> "tech not available" message. They should give another error message
> it seems... This is probably what you have seen.
>
> -Thue

A patch. (includes new translateable strings.)

-Thue

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