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[Freeciv-Dev] Re: Worklist bug (PR#879)
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[Freeciv-Dev] Re: Worklist bug (PR#879)

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To: Lee Davis <leedavis@xxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Worklist bug (PR#879)
From: Thue <thue@xxxxxxx>
Date: Tue, 7 Aug 2001 20:53:52 +0200

On Tuesday 07 August 2001 20:47, Thue wrote:
> On Tuesday 07 August 2001 20:06, Lee Davis wrote:
> > To whom it may concern,
> >
> >     The two files attached are saves both somewhat before
> > (civgame1300.sav), and immediately after(bugrep.sav) I encountered
> > a strange, worklist-related bug.  Some cities building the
> > 'Infrastructure' worklist (Mongols) will postpone the production of
> > the Bank, with the message 'tech not yet available', despite the
> > fact that Banking, and in addition, Economics, had both been
> > researched. I had, previous to this, eliminated 2 other
> > civilisations, one by conquest/razing, and the other by inciting
> > their last city.
> >
> > Note that the Bank is in the Infrastructure list in the first save,
> > and in the Infrastructure 2 list in the second save.
> >
> > -Lee
>
> Just loading the first game and clicking "end turn" a number of times
> I can't reproduce the bug. Can you reproduce it yourself? Could you
> give more specific instructions on how to reproduce it?
>
> Thanks
> -Thue

In the second game there are some cities with a bank in their worklist, 
but no marketplace build or in the queue. They give the "tech not 
available" message. They should give another error message it seems...
This is probably what you have seen.

-Thue


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