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To: Vasco Alexandre Da Silva Costa <vasc@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#865)
From: Andreas Kemnade <akemnade@xxxxxxxxxxx>
Date: Thu, 2 Aug 2001 12:15:18 +0200

Vasco Alexandre Da Silva Costa writes:
 > We are breaking network compatibility on this version. Its good because
 > there was alot of compatibility cruft piled up and this will clear it.
 > 
 > As for the native Win32 client using GTK+:
 > The client must be patched to work on Win32 because there is some issue
 > with maximum bitmap size on Win32. tiles.xpm is too huge for Windows
 > GDI for e.g.
The number of bitmaps is important, not the size. I have just tried to
compile a gtk version again and was surprised that the isometric mode
seems to work without gfx patches (except changing the supported gfx file
extension to png)! 
But it uses almost 90% of the gdi resources and civclient -t trident
does not work.
The trident tileset seems to have more tiles than the hires one.
So I have to patch the gfx stuff again.

Greetings
Andreas Kemnade


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