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[Freeciv-Dev] Re: wrong defending unit (PR#854)
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[Freeciv-Dev] Re: wrong defending unit (PR#854)

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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: wrong defending unit (PR#854)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Sun, 22 Jul 2001 20:42:06 +0200

Am Sonntag, 22. Juli 2001 20:04 schrieben Sie:
> On Sunday 22 July 2001 19:50, Christian Knoke wrote:
> > With CVS 22 July 2001, GTK+, Linux i386,
> >
> > I just have had the following case:
> >
> > A city with a phalanx and producing a settler,
> > is being attacked by a chariot in the very round
> > the settler is finished. You may guess: the settler
> > defends and wins :-o
> >
> > Relating to the current discussion on this, that
> > can't be right.
> >
> > No savegame.
> >
> > Christian
>
> Actually it could be right.
> If the settler was a veteran and the phalanx wasn't the settler would
> be a stronger defender than the phalanx. (Remember that a settler has
> 20 hit points)

There were no barracks.

>
> -Thue

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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