[Freeciv-Dev] Re: Idea-city dialogue
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Monday 09 July 2001 06:20 pm, you wrote:
> Peter Ehrlich (peter@xxxxxxxxxxxxxx) wrote:
> > Ex. you have a city with 14 workers. You can tell 5 of them to
> > building a caravan, 7 to building a battleship, and 2 for building
> > Coastal Defense.
>
> This gets mentioned every once in a while. There's really no benefit to
> you (the player).
>
> Suppose you have a city that produces 6 surplus shields per turn, and
> you want to build the Caravan, Battleship and Coastal Defense that you
> mentioned above.
>
> If you stick them in a build queue in the order shown above, you'll get
> a Caravan on turn N+9 (leaving 4 shields); a Battleship on turn N+35
> (leaving 0 shields); and a Coastal Defense on turn N+49 (leaving 4, and
> assuming the Battleship doesn't require any upkeep).
>
> If you split the work "evenly" among these three tasks, you'll get them
> all at once on turn N+49. You've just lost 40 turns worth of trade income
> from the Caravan, and 14 turns worth of protection by the Battleship, and
> gained nothing.
Okay Thanks, Now I understand
--Peter Ehrlich
|
|