[Freeciv-Dev] Re: Idea-city dialogue
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Peter Ehrlich (peter@xxxxxxxxxxxxxx) wrote:
> Ex. you have a city with 14 workers. You can tell 5 of them to
> building a caravan, 7 to building a battleship, and 2 for building Coastal
> Defense.
This gets mentioned every once in a while. There's really no benefit to
you (the player).
Suppose you have a city that produces 6 surplus shields per turn, and
you want to build the Caravan, Battleship and Coastal Defense that you
mentioned above.
If you stick them in a build queue in the order shown above, you'll get
a Caravan on turn N+9 (leaving 4 shields); a Battleship on turn N+35
(leaving 0 shields); and a Coastal Defense on turn N+49 (leaving 4, and
assuming the Battleship doesn't require any upkeep).
If you split the work "evenly" among these three tasks, you'll get them
all at once on turn N+49. You've just lost 40 turns worth of trade income
from the Caravan, and 14 turns worth of protection by the Battleship, and
gained nothing.
--
Greg Wooledge | "Truth belongs to everybody."
greg@xxxxxxxxxxxx | - The Red Hot Chili Peppers
http://wooledge.org/~greg/ |
pgp34cEvEZIUU.pgp
Description: PGP signature
|
|