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[Freeciv-Dev] server/cityturn.c - gamelog for units built (PR#810)
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[Freeciv-Dev] server/cityturn.c - gamelog for units built (PR#810)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] server/cityturn.c - gamelog for units built (PR#810)
From: michaelz@xxxxxxxxxxxxxxx (Michael Zinn)
Date: Fri, 22 Jun 2001 21:40:28 -0700 (PDT)

The gamelog when units are completed is only being entered *after* the
worklist had been changed, which meant that the log message would in fact
say "<somebody> build <something> in <somewhere> (<xx>, <yy>)", where something
was the unit that they had just *started* building, rather then what had just
been compelted... This leads to paticularly interesting results when the next
thing in the build queue was not a unit ;-p

I'll even remember to attach the patch this time ;-p

And the obligatory details:

Debian GNU/Linux 2.2r3
freeciv-1.11.5-devel 2001-06-22 (depending on your timezone :P)
gtk+ client
personal details as in sig
-- 
Michael `Wumpus' Zinn | "The Universe speaks in many languages, but only one
  michael.z@xxxxxxx   |  voice ... it speaks in the language of hope... trust
         <*>          |  ... and compassion; it is the language of the Heart"
                      |    -- G'Kar's Declaration of Principles (Babylon 5)

Attachment: server_cityturn__unit_build_log.patch
Description: Text document


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