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[Freeciv-Dev] Re: Suggestion: aitoggle
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[Freeciv-Dev] Re: Suggestion: aitoggle

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: Suggestion: aitoggle
From: Reinier Post <rp@xxxxxxxxxx>
Date: Mon, 7 May 2001 11:07:10 +0200

On Wed, May 02, 2001 at 11:14:42AM +0200, Carl Albert Schreiber wrote:
> Idea/suggestion
> aitoggel only 
> 1. by the the human player himself

Good idea.

> 2. after 5 turns of no connected human player 
>     by others or by the civserver.

Bad idea, in my opinion.
Arbitrary limits make the game hard to understand.

> Description/Reason:
> Twice during a game I was set on ai by other players, 
> first time because the other one was loosing, I guess,
> second time while I was absent for one turn because my KDE crashed.

My addition: players can spoil the game in other ways.  They can set/unset
fog of war, set the end year, and in the CVS version they can mess with
the access options.

> The ai strategy destroys every planing for my cities, spend all the 
> production for wonders, put me on war ...
> It means real and quite frustrating work (no fun) to go to every of 
> your 20-40 city to reastablish your old strategy. Furthermore 
> changing this way and back that way costs a lot per city. So I 
> think it would be good to make this unfair trick  impossible.

You should just stop playing against those players.
But there is no good system for player identification yet.

> Carl

-- 
Reinier


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