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[Freeciv-Dev] Re: Accented characters in GTK (PR#752)
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[Freeciv-Dev] Re: Accented characters in GTK (PR#752)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Accented characters in GTK (PR#752)
From: Thue <thue@xxxxxxx>
Date: Sat, 21 Apr 2001 15:25:05 -0700 (PDT)

On Sunday 22 April 2001 00:16, dspeyer@xxxxxxxxxx wrote:
> Full_Name: Daniel Speyer
> Version: 1.11.5-devel
> Distribution: Built from source
> Client: Gtk+
> OS: GNU/Linux RH6.2+VA
> Submission from: (NULL) (24.2.150.207)
>
>
> The current client (CVS Apr21) seems to be treating all accented characters
> as null characters in standard widgets.  To experience the bug, simply play
> as the Dunadun (or rather, the "D'\bunadun", so the "D" in the 'choose
> nation' dialog). Any message containing an accented character (e.g. in a
> city name) will stop at that character.
>
> This can be very problematic.  For example "And'\bunie grows to size 2"
> becomes "And", loosing the entirety of the message.  It is worth noting
> that the names on the map (canvas) appear properly, but *anything* in a GTK
> widget fails.  (I haven't checked Xaw, so I don't know if it works there.)
>
> I hope this is useful.  If you need more information, feel free to contact
> me.

This is because libc6 2.2 can not handle accended characters if the LANG 
environment variable is set to "C". A workaround is to set LANG to something 
else (anything), fx "export LANG=en_US".

I talked to the debian gtk maintainer, and I think he agreed that it should 
be fixed "below" freeciv.
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=93145

-Thue




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