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[Freeciv-Dev] Re: PATCH: corruption penalty for small cities (PR#720)
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[Freeciv-Dev] Re: PATCH: corruption penalty for small cities (PR#720)

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Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: PATCH: corruption penalty for small cities (PR#720)
From: Lino Mastrodomenico <mastro@xxxxxxxxxx>
Date: Tue, 10 Apr 2001 14:41:09 -0700 (PDT)

On Wed, 7 Mar 2001, Lino Mastrodomenico wrote:
> This patch (against current CVS) introduces a new server option:
> "corruptsize".
> There is a minimum corruption in all cities _smaller_ than this value: the
> minimum is 100% for sizes up to corruptsize/3, and decreases gradually to
> 0% for size=corruptsize.
>
> E.g.: with corruptsize=6, cities of size 1 and 2 produce no trade, and
> there is a minimum corruption of 75%, 50% & 25% for sizes 3, 4 & 5
> respectively.

Sorry for reposting, but I would like to see something like this included in 
cvs: I think reducing the trade production for small cities is very effective 
against smallpox (I have deeply tested it setting corruptsize to 6, both with 
AIs and with other humans: the only problem is a slowdown at the game's 
start, but this is probably inevitable).

Note that the default corruptsize value is 1, so the patch is _completely_ 
backward compatible.

Attached is an updated patch.
Any feedback is welcome. :-)

And now, some misc comments from this mailing-list about trade/science and 
small cities:

On Wed, 28 Feb 2001, Marco Colombo wrote:
> The problem with smallpox is that it's the best way to increase
> trade production in earlier stages. It takes a lot for an empire
> with the same population to reach the same trade production with
> decently sized cities. And that's plain wrong, IMHO.
>
> BTW, cities of size 1-2 have between 1 and 3 of trade. Either you
> limit that to 1 (or even 0) or you hardly notice any difference.

On Wed, 28 Feb 2001, Martin Olveyra wrote:
> So, I think that, if we add extra trade bonus as the city increases in size,
> the problem could be solved.

On Wed, 7 Mar 2001, SamBC wrote:
> IIRC, in Civ/CivII, small cities tended to produce very little trade -
> it was not unusual for a badly-placed, or overcrowded (by other cities)
> city to have 1 trade only even at size 2.
>
> This in turn prevented science until a city had grown slightly - past
> two in many cases. In ICS the problem would be worse, as most squares
> (IIRC) did not bear trade - only rivers and sea unless improved. You
> can't get that many cities to share them.

On Wed, 17 Jan 2001, Maciej Czapkiewicz wrote:
> BTW, low science rate is a good method to eliminate so called
> "small pox" - small cities with trade less than 3,
> have 0 science points. But it needs to make some balancing
> with corruption level.

ciao

-- 
Lino Mastrodomenico
E-mail: mastro@xxxxxxxxxx

Attachment: corruption_for_small_cities.diff
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