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[Freeciv-Dev] Bug report - max single rate (PR#660)
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[Freeciv-Dev] Bug report - max single rate (PR#660)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Bug report - max single rate (PR#660)
From: Thue <thue@xxxxxxx>
Date: Mon, 9 Apr 2001 12:14:43 -0700 (PDT)

A fix attached.

-Thue

-----------------------
Setting max_single_rate in governments.ruleset lower than 50%
is causing improperly behaviour of display window/setting window.
Initially, with, for example 40% max_single_rate,
you have 40% of science and 60% of taxes.
Then you try to chenge it, you will be have 
40% of science, 40% of taxes and 20% of luxury.
This state should be initial.

BTW, low science rate is a good method to eliminate so called
"small pox" - small cities with trade less than 3,
have 0 science points. But it needs to make some balancing
with corruption level.

MC

Attachment: rates.diff
Description: Text Data


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