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[Freeciv-Dev] Re: Designing a new city dialog
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[Freeciv-Dev] Re: Designing a new city dialog

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: tuomas.airaksinen@xxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Designing a new city dialog
From: Tuomas Airaksinen <tuma@xxxxxxxxxxxx>
Date: Sun, 4 Mar 2001 17:24:03 +0200
Reply-to: tuomas.airaksinen@xxxxxxxxxx

On Sat, Feb 24, 2001 at 03:08:26AM +0100, Raimar Falke wrote:
> On Fri, Feb 23, 2001 at 08:40:09PM +0200, Tuomas Airaksinen wrote:
> > On Fri, Feb 23, 2001 at 12:34:06PM +0100, Raimar Falke wrote:
> > > On Fri, Feb 23, 2001 at 09:11:56AM +0200, Tuomas Airaksinen wrote:
> > > > I just were drawing, nothing more, with an exellent
> > > > tool called Glade. So, this is what I would like to see Freeciv
> > > 
> > > I would also choose Glade for a new implementation of the dialog.
> > 
> > Yep, glade helps alot.
> 
> On the other side it may be easier to just rearrange the widgets we
> have now.

That's what I've done, in a way.

> > > > city dialog look like... (attached is gzipped glades XML working
> > > > file, open it with your Glade, lazy ones can check out my design at
> > > > <http://tuma.cjb.net/files/freeciv-my_citydlg.jpg>).
> > > 
> > > I like it. The one thing I'm missing is the change production button.
> > 
> > I think that worklist is enough (there's no need for change button, or is 
> > there?).
> 
> IMHO worklist isn't enough. Not everybody is using worklists.

Everybody will use worklist if there is no change button. There is no
reason to not to use worklist (Of course you can always have just one item
there).

-- 
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