[Freeciv-Dev] Re: comments on ics solutions
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On Wed, 28 Feb 2001, Tony Stuckey wrote:
> On Wed, Feb 28, 2001 at 03:22:59AM -0300, Martin Olveyra wrote:
> > There must be a bigger gap between the science bringed by small and big
> > (...)
> Note that this has implications for the size and development of the
> tech tree. There are 89 techs currently defined. At Prince level, each
> tech costs 10 more than the last to research, and research costs double at
> 1 AD. So at a minimum, you're looking at close to 40K total trade points
> that you have to collect, generally quite a bit more than that, and you
> have 575 turns in the default game to do it. So you *NEED* to generate
> close to 60 (and probably more likely 90-100!) trade per turn average to
> research all advances yourself. You can do that in 3-4 large ocean cities.
> I would find the "One City Challenge" (winning the game without ever
> building or possessing a second city) to be viciously hard.
No, because the small cities are needed to maintain a good production level.
The production of a solitary big city would be so small that, even a very
primitive but more productive nation with a lot of warriors could conquest that
city easily.
- [Freeciv-Dev] Re: comments on ics solutions, (continued)
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