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[Freeciv-Dev] Re: Network code
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To: rf13@xxxxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Network code
From: Paul Zastoupil <paulz@xxxxxxxxxxxx>
Date: Sat, 20 Jan 2001 16:33:29 -0800

On Sun, Jan 21, 2001 at 01:05:51AM +0100, Raimar Falke wrote:
> On Sat, Jan 20, 2001 at 08:15:25AM -0800, Paul Zastoupil wrote:
> > On Sat, Jan 20, 2001 at 03:36:00PM +0100, Raimar Falke wrote:
> > > On Fri, Jan 19, 2001 at 11:09:54AM -0800, Paul Zastoupil wrote:
> > > > I have a question about the cvs version.  More than once, on trying to
> > > > check the state of a game with only one person connected on civserver
> > > > 
> > > > As soon as I connect I get the disconnect message of the other player:
> > > > Game: Lost connection: anton from 212.68.243.134 (player Tomislav).
> > > > 
> > > > Its appears that the other person disconnected but the code does
> > > > realize it until another connection is made.
> > > 
> > > My guess: when you connect the server tries to tell this all
> > > players. If the socket write to the other players will fail the server
> > > will notice that this players have been disconnected.
> > > 
> > >   Raimar
> > 
> > If this is actually the case, should the server 'ping' the clients
> > every few minutes or so (a la irc)?  This is only happening with idle
> > games.
> 
> Since this only a guess could you please verify. Setting a variable
> for example should also cause a write. If this is the reason you could
> write you idea to the list. Maybe there are technical reasons against
> it, maybe just nobody coded it yet. I don't know but list should know.

Heh, sorry about that, I thought I had included the list on that last email.


-- 
Paul Zastoupil



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