[Freeciv-Dev] Re: Profiling Freeciv.
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On Thu, 4 Jan 2001, thue@xxxxxxx wrote:
> -Looking a bit further I found that removing the ai_manage_explorer on
> aiunit.c:1549 cuts execution time by 25%.
Yes. It does a whole_map_iterate() among other things. About three
quarters of the speedup with my (experimental) changes come from that
function alone (counting children, of course).
> I am not sure that we want to remove it though.
Probably not. I think I can come up with a faster version if you give
me some time, though. I'll also look at invasion_funct() and its
parent, find_something_to_kill() . Both look like stuff that no one
has dared to touch in a while (fstk has variables a, b, c, d, e, m, n,
v, i, f, a0, b0, ab, g).
> -On my system I note that really_generate_warmap takes 2.36ms/call versus
> 379ms/call in 1.10 :)
Wow. I'm glad I haven't tried running 1.10 on my 486...
> -city_refresh() takes a neglegtable amount of time. We skipped some calls to
> thins function because of CPU concerns, that will be revised...
> Converting small functions into macros is ok, but generelly
> optimizations don't have to be very ugly before I don't think it is
> justified for performance IMO.
I agree. I'm not that enthusiastic about converting functions into
macros, really, since there are some tricky issues involving arguments
with side effects. (GCC produces warnings in such cases and also
offers a (non-portable) way to get around this. It's still ugly.)
An alternative is to use inline functions which are much more portable
and have a clean fall-back if they're not available. However, the `an
inline function is as fast as a macro' maxim isn't always entirely
true, notably under GCC.
> Most people have a better processor than a 4x68. (and those people
> who do have a 4x86 shouldn't play 15 AI games on 160x90 maps). On
> your system an AI turn took15 minutes, on my celeron 400 it took 1
> minute. And people will continue to get faster systems.
I think that a 6 second improvement on 60 seconds is still very
worthwhile. Also, while I'm at university I use a machine that is a
lot faster. End of turn updates take a lot less time, but are still
slow enough to be annoying.
--
Big Gaute http://www.srcf.ucam.org/~gs234/
Now I'm being INVOLUNTARILY shuffled closer to the CLAM DIP
with the BROKEN PLASTIC FORKS in it!!
- [Freeciv-Dev] Profiling Freeciv., Gaute B Strokkenes, 2001/01/04
- [Freeciv-Dev] Re: Profiling Freeciv., Thue, 2001/01/04
- [Freeciv-Dev] Re: Profiling Freeciv., Tony Stuckey, 2001/01/04
- [Freeciv-Dev] Re: Profiling Freeciv., Falk Hueffner, 2001/01/05
- [Freeciv-Dev] Re: Profiling Freeciv., Gaute B Strokkenes, 2001/01/05
- [Freeciv-Dev] Re: Profiling Freeciv., Thue, 2001/01/06
- [Freeciv-Dev] Re: Profiling Freeciv., Gaute B Strokkenes, 2001/01/06
- [Freeciv-Dev] Re: Profiling Freeciv., Falk Hueffner, 2001/01/06
[Freeciv-Dev] Re: Profiling Freeciv.,
Gaute B Strokkenes <=
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