[Freeciv-Dev] Re: shields after conquer of a city (PR#637)
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On 2 Jan 2001, Daniel Zinsli wrote:
> Thue <thue@xxxxxxx> writes:
>
> > btw, could we *please* stop a newly conquered city from building things the
> > owner cannot build.
>
> It's a feature :-)
>
> IMHO, i like this, as it makes it more interesting to conquer cities of
> advanced civs.
> --
I'd like to have two options related to this in game.ruleset.
conquer_cont_build_allways - boolean - continue building what ever city
was building before even if new
owner cannot build it.
conquer_keep_production - 0-100 - Percentage of production points
kept.
...
if (!game.rgame.conquer_cont_build_always &&
((!pcity->is_building_unit &&
!can_build_improvement(pcity, pcity->currently_building)) ||
(pcity->is_building_unit &&
!can_build_unit(pcity, pcity->currently_building))) {
pcity->shield_stock = 0;
advisor_choose_build(pcity);
} else {
pcity->shield_stock = game.rgame.conquer_keep_production *
pcity->shield_stock / 100;
}
...
Caz
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