[Freeciv-Dev] Re: Bugfix: Investigation city dialog refresh
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To: |
Freeciv dev <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: Bugfix: Investigation city dialog refresh |
From: |
Marko Lindqvist <caz@xxxxxxxxx> |
Date: |
Sat, 30 Dec 2000 14:05:03 +0200 (EET) |
After some reconsideration, I decided to use different implementation
(almost the same one I first considered hackish). Basicly, first patch
tried to avoid ever refreshing investigation dialog. This one tries to use
proper values when it does.
Attached patch:
- Refresh city dialog when city is investigated again.
- Do not override values gained from investigation by dumb values.
There remain several problems which require more work, but I'd like to
get this patch in to CVS before I continue.
- Number (and happiness level) of citizens is incorrectly shown.
- Worker production values are calculated using current government
rather than government at the time of investigation.
- City size is updated at citymap.
- Whether city have palace and/or wall is updated.
Caz
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invest_dlg_update.diff
Description: Text document
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