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[Freeciv-Dev] Re: Patch: Remove free city center (misguided?) (PR#633)
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[Freeciv-Dev] Re: Patch: Remove free city center (misguided?) (PR#633)

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To: mike_jing@xxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Patch: Remove free city center (misguided?) (PR#633)
From: Paul Dean <Paul@xxxxxxxxxxxxxxx>
Date: 27 Dec 2000 14:05:07 +0000

mike_jing@xxxxxxxxx writes:

> After a little playtesting, I realized that, as been pointd out, this
> might not be a good idea after all.  The most important problem with
> this approach is that not being able to free the first worker has some
> serious consequences that are not easily resolved.  It seems the free
> city center is actually fundamental to the game.  Unfortunately, it
> also gives us ICS.
> 
> I probably have to fall back on my happiness argument and try to fix
> it from there.  Meanwhile, please do keep those ideas coming.  I still
> think we can fix this somehow.

I would still like to playtest {higher research speed; more powerful
libraries}.

I think it might work because it's a simple and subtle change to a
game which at present actually works.  As we've discovered, that's a
non-trivial feature - and making changes which are at all big might
make the game cease to work.

With {higher research speed; more powerful libraries} you would be
forced to build libraries, and once you have them, you may as well let
your cities grow; hence they will need other city improvements as
well.  That sorts out the trade advantage of using ICS, but there
still might be a production problem.

After playtesting, it might be felt wise to introduce a new early-on
city improvement corresponding to a library, but for production.

-- 
Paul
http://www.redeemed.org.uk/



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