[Freeciv-Dev] Re: Patch: Remove free city center (misguided?) (PR#633)
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mike_jing@xxxxxxxxx writes:
> After a little playtesting, I realized that, as been pointd out, this
> might not be a good idea after all. The most important problem with
> this approach is that not being able to free the first worker has some
> serious consequences that are not easily resolved. It seems the free
> city center is actually fundamental to the game. Unfortunately, it
> also gives us ICS.
>
> I probably have to fall back on my happiness argument and try to fix
> it from there. Meanwhile, please do keep those ideas coming. I still
> think we can fix this somehow.
I would still like to playtest {higher research speed; more powerful
libraries}.
I think it might work because it's a simple and subtle change to a
game which at present actually works. As we've discovered, that's a
non-trivial feature - and making changes which are at all big might
make the game cease to work.
With {higher research speed; more powerful libraries} you would be
forced to build libraries, and once you have them, you may as well let
your cities grow; hence they will need other city improvements as
well. That sorts out the trade advantage of using ICS, but there
still might be a production problem.
After playtesting, it might be felt wise to introduce a new early-on
city improvement corresponding to a library, but for production.
--
Paul
http://www.redeemed.org.uk/
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