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[Freeciv-Dev] Re: Micromanagement
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To: Paul@xxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Micromanagement
From: "Mike Jing" <miky40@xxxxxxxxxxx>
Date: Thu, 21 Dec 2000 17:00:41 -0500
Reply-to: mike_jing@xxxxxxxxx

Paul Dean <Paul@xxxxxxxxxxxxxxx> wrote:

ICS isn't actually much micromanagement.  If it weren't for having to
change each new city to be building settlers, there would be almost
nothing to do, apart from think.  The micromanagement comes when you
have a large army with lots of new units being built.  My first
thought on how to reduce micromanagement is that there should be a
dialogue to the effect of "Bring all newly made [cruisers] over
[here]" or "Bring all newly made [dragoons] over [there]".

Instead of all that tiresome clicking, you're attacking something else or thinking up tactics...

Chalk up another one for the warlord...

Another reason why there is not enough city development in Freeciv is that there is no way to ensure peace. One can argue that the Republic is too powerful because almost no one uses another form of government in a multiplayer game. And waging war always pays off better than being peaceful because there is no checks and belances to the contrary. An ironclad is always more useful than a library when you don't need a library to research steam engine. All this gives the impression that Freeciv is just a war game. I guess the space race is just window dressing after all.

But things are looking up. Diplomacy is getting better, and I think I saw the senate (gasp!) in the CVS version. It may not solve everything, but it's at least a step in the right direction.

Mike



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