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[Freeciv-Dev] land grab AI improvement
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To: stuckey@xxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] land grab AI improvement
From: Alain Vicet <alain@xxxxxxxxxxxx>
Date: Tue, 7 Nov 2000 17:25:03 +0100




hi,

I noted some side-effects after applying aicheat3.diff patch : on easy level,
city growing is very slow because settlers didn't cheat (tile which are not
unveil are not targetted).

I think, I can improve the land grab phase (both in easy and hard
level):
- speed explorer search,
- speed city creation with settlers,
- use unit with no home city (I call them free unit) to explore the rest of the
  world.

I think it's possible with no side-effect with other phases,... I hope :-).

I noted too, some optimisation in coordonate.diff patch (use map_get_tile(gx, 
gy)->assigned rather a new list)

I will able to sugest you a big patch in one week. If you want I can send you a
patch of my present development (present patch size is about 200ko).

alain Vicet



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