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[Freeciv-Dev] AI is a cheat at level hard
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] AI is a cheat at level hard
From: Alain Vicet <alain@xxxxxxxxxxxx>
Date: Tue, 31 Oct 2000 18:15:18 +0100

Hi,

to preserve AI skill level, I added a test on H_TARGETS.
Here the new patch, this is really the last one for this little improvement.

the last until the next one...  :-)


>Hi,
>
>Put to the trash the previous patch, I have got a mistake
>Here the good one.
>
>
>>Hi,
>>
>>AI seems to be a cheat because he plot to move on unvisible area.
>>
>>Here a little patch to apply to CVS from october 29 on the server/settler.c 
>>file
>>
>>
>>I have some ideas to improve ai management :
>>- Injured unit should rest on city before attacking again
>>- improve explorer efficiency (sometimes he stop to explore but some area are
>>  always unvisible)
>>- Explorer should embark in trireme to explore other continents
>>
>>I am working to solve this issues
>>
>>bye 
>>
>>alain Vicet
>>

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