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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Fwd: Customizable Combat Rules
From: Martin Olveyra <bj0v@xxxxxxxxxxxxxxxxxx>
Date: Tue, 24 Oct 2000 00:25:38 -0300
Reply-to: bj0v@xxxxxxxxxxxxxxxxxx

October 21, 2000:
----------------

-   A unit created in a city with Barracks has an initial and minimum 
    Experience of 16.

-   Now the probability to decrease the experience is 10 percent.

-   If the experience of a unit reaches 16, this number will be the minimum
    experience number when decreasing it by inactivity. Also, the
    probability to decrease this number will be aprox. 6 percent.

-   Fixes in server/unithand.c, server/unitfunc.c,

-   Updated the civ1 and civ2 game.ruleset

-   Updated data/helpdata.txt, common/capstr.c

October 6, 2000:
----------------
 
 -New feature: (game.ruleset:veteran_style)
    Alternate veteran units system. You can choice between the 
    civ original system and a more complex one, in which each unit has an
    experience number, starting from 10. The probability of victory of a unit 
    with Exp=A is increased by a factor A/10. In theory there is no
    limit for the Exp number, although gaining experience depends on the
    number of combats that a unit had since it was created, the Exp number
    of the units against which it fought, comparison between fire power,
    attack strength and defense strenght; and when
    your unit has high experience is more difficult to gain new one. The Exp
    number may be even reduced in a long period of inactivity.
    Note: Only the gtk client has capability of displaying Exp level.

 -Some fixes in client/packhand.h so the client has awareness  of the new added
  options.
  
 -This new options now fall under a section named combat_rules in
  game.ruleset.
 
October 3, 2000:
----------------
For now, with this patch you can customize the following combat rules (read
         game.ruleset):
         
 - killstack. This modifier allows to change the unit stack behavior when
one of the unit is killed: destroy all the units in the same tile or destroy
only the attacked one.

 - deathfight. This modifier allows to regulate the damage that can be
dealt to both units in an attack. Even if this modifier is low enough, both
units can survive in an attack. Note that the cost of units must be higher
in that case, to prevent unit proliferation!. My intend with this option is to
manage with less number of units than in the standard rule, in order to give
more importance to logistics in the player strategy.

Apply over cvs freeciv version (1.11.5-devel).
----------------------------------------------------------------
Please send suggestions, test this patch. I will continue developing more ideas
about customizing combat rules.


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Attachment: combat_rules-v1.0.diff.gz
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