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[Freeciv-Dev] Re: Mangled river generator
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Mangled river generator
From: Erik Sigra <freeciv@xxxxxxx>
Date: Mon, 09 Oct 2000 01:23:00 +0200

Thue wrote:
> 
> On Fri, 15 Sep 2000 19:50:08 Erik Sigra wrote:
> > Gerhard Killesreiter wrote:
> > > BTW: Freeciv seems to not compile with -lm by default. At least I get
> > > a fatal problem when using Eriks river patch. Not on Linux, however.
> >
> > Here is a new version of the river patch. It does no longer need lm. It is
> also slightly less ugly and the formula for desirable_riverlength is tuned.
> >
> > Remember that you can see a lot of debug information during the river
> generation process if you run the civserver with '-d 3'.
> >
> > > Cheers,
> > >         Gerhard
> >
> > Erik Sigra
> 
> Here is your patch somewhat mangled:
> -spelling errors corrected (would you beleive that of me :))

Ups... however, it seems like you didn't find them all (desicion).

> Possible improvements:
> -Maybe all the non-fatal functions should be evaluated on a tile, and let
> the attractiveness of the tile be a weighted sum.

And this would be an improvement how?

> -It could make small changes the terrain when painting rivers, as fx a river
> going through a desert creating grassland.

Good idea.

> -Allowing bigger intersections of rivers and then converting them to an
> lake.

Is there an image for this? Something light blue I suppose?



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