[Freeciv-Dev] Re: mapgen.c
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Sorry for this late reply.
As for generator 2+, the river algorithm is:
1. Pick a random spot which is not ocean.
2. If it is surrounded by 1 or 2 river tiles,
it has 100% chance of becoming a river tile.
3. If it is surrounded by 1 to 3 ocean tiles,
it has 1% chance of becoming a river tile.
4. Repeat until there are enough river tiles.
Simple?
Caution: many of the codes in mapgen do not do
what they are originally meant to do.
Regards,
I.Q.
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