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[Freeciv-Dev] Re: Diplomats can't enter allied cities. (PR#486)
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[Freeciv-Dev] Re: Diplomats can't enter allied cities. (PR#486)

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Cc: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Diplomats can't enter allied cities. (PR#486)
From: Marko Lindqvist <caz@xxxxxxxxx>
Date: Mon, 21 Aug 2000 04:41:22 +0300 (EET DST)

On Sun, 20 Aug 2000, David Pfitzner wrote:

> The idea of the second patch it that because diplomats can enter
> allied cities, you can make them work like caravans in that case: the
> server lets them move in, and then the client notices that it should
> popup a dialog _after_ the unit has moved in.  The second patch is
> much simpler and shorter compared to the first.
> 
> To handle the case of a diplomat entering a city with its last move,
> the second patch allows diplomat actions with zero moves for a unit
> inside an allied city (against that city).  That is, could consider
> the action to have occured as the unit moved in.  Some differences
> remain: if you don't do the action ("Cancel" - no extra "Continue
> Movement" button required in this case), the diplomat ends up inside
> the city, not just outside.  Also a spy can repeatedly investigate a
> city as many times as it likes when it has zero movement left, without
> losing any more movement.  These don't seem too unreasonable to me,
> but could be seen as anomalous.

 There is one more difference, I think. Diplomats can currently do
diplomatic actions when they are adjacent to city and have _some_ movement
left. With this patch they require enought movement to actually enter
city.


 Caz

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