[Freeciv-Dev] Re: Diplomats can't enter allied cities. (PR#486)
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On Sun, 20 Aug 2000, David Pfitzner wrote:
> The idea of the second patch it that because diplomats can enter
> allied cities, you can make them work like caravans in that case: the
> server lets them move in, and then the client notices that it should
> popup a dialog _after_ the unit has moved in. The second patch is
> much simpler and shorter compared to the first.
>
> To handle the case of a diplomat entering a city with its last move,
> the second patch allows diplomat actions with zero moves for a unit
> inside an allied city (against that city). That is, could consider
> the action to have occured as the unit moved in. Some differences
> remain: if you don't do the action ("Cancel" - no extra "Continue
> Movement" button required in this case), the diplomat ends up inside
> the city, not just outside. Also a spy can repeatedly investigate a
> city as many times as it likes when it has zero movement left, without
> losing any more movement. These don't seem too unreasonable to me,
> but could be seen as anomalous.
There is one more difference, I think. Diplomats can currently do
diplomatic actions when they are adjacent to city and have _some_ movement
left. With this patch they require enought movement to actually enter
city.
Caz
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