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[Freeciv-Dev] Re: city-info shows wrong ressources (PR#508)
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[Freeciv-Dev] Re: city-info shows wrong ressources (PR#508)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: city-info shows wrong ressources (PR#508)
From: Thue <thue@xxxxxxx>
Date: Sun, 13 Aug 2000 01:02:33 +0200

Den søn, 13 aug 2000 skrev Marko Lindqvist:
> On Sat, 12 Aug 2000, Thue wrote:
> 
> > Den fre, 11 aug 2000 skrev M.Schreiber@xxxxxx:
> >
> > > If you settle with your city on a dessert spot (yes, there are 
> > > cases when you have to do it) the graphical info in the city-info 
> > > shows 2 Food whereas 1 is actually the right value. Anyway, for 
> > > the foodbox the correct value is taking into consideration.
> 
>  Are you sure about this last sentence. I can't reproduce this part (wrong
> value is used everywhere as far as I can tell.)
> 
> > This seems to have been introduced with the game ruleset patch. The attach
> > patch should be the correct way to do it.
> > 
> > -Thue
> 
>  I'm not against moving all checks for min_city_center_xxx to the end of
> city_get_xxx_tile() -functiosn as your patch does, but here's how it was
> done before game.ruleset:
> 
>  Minimum of one shield was given immediately after base terrain
> production. Thats exactly how it's now. (I put checks for minimum food and
> trade production to similar places for consistency). Minimum food was
> checked after railroad effect. There was no minimum trade at all.
> 
>  Where check for min_city_center_shield should be for civ2 compatibility?
> (I trusted it was in the right place before.)
> 
> 
>  Caz
> 
> --

It seems to me that the minimum production should be done after all
modifiers; as it is with my patch. So if it was different before we
consider it a bug and correct that one too :).
(yes, I know you didn't disagree)

-Thue



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