[Freeciv-Dev] Re: [Freeciv] Re: elephant
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On Mon, 7 Aug 2000 David Pfitzner wrote:
> "Michael Kiermaier" <michael.kiermaier@xxxxxxx> wrote:
>
> > missing the civ2 elephant in freeciv i had a look into
> > data/civ2/units.ruleset and found:
> >
> > [unit_elelphants]
> > ...
> > tech_req = "Never"
> >
> > why is this not set to "Polytheism"?
>
> I think this is an oversight. Elephants (also Crusaders) were
> once left out (long ago, pre-rulesets) apparently because they
> were considered to unbalance the game, but I see no reason not
> to turn them on in the civ2 ruleset. Fanatics too, but
> Fundamentalism is not implemented properly in Freeciv. I guess
> we could turn them on too anyway, and they just won't be as
> useful. (Have to also turn on Fundamentalism in techs.ruleset
> for civ2.)
Here is a patch which adds Elephants, Crusaders, and Fanatics
units to Civ2 ruleset; added Fundamentalism tech for Fanatics,
but still left out Fundamentalism government, using tech_req
"Never". I think this should work ok and not mess anything up.
-- David
civ2_units.diff.gz
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