[Freeciv-Dev] Re: images implementation (was: Minor adjustment of Norwe
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--On Monday, 7 August 2000 4:50 PM +0200 "Gaute (B) Strokkenes"
<gs234@xxxxxxxxx> wrote:
Jeff Mallatt <jjm@xxxxxxxxxxxx> writes:
Even a single flag appended will completely disrupt the "unique lines" at
the end of the file. Again, if patch is clever enough, it may work.
Ah. I have always assumed (somewhate naively, I suppose) that patch
only looks at context if it cannot find an exact match for the lines
that it is supposed to remove / replace. When you think about it,
it't not that simple.
Also, I'm not sure that putting images in rulesets is a good idea. The
way things work now, that would imply that we transmit the images from
the server to the client across the (potentially slow) wire.
Ouch. I agree.
Here's a thought: The client can request from the server any tiles that it
doesn't have locally. This way, if the change is only to add a few units
or a terrain type or whatever, you don't need to give every client a copy
of the modpack (although you still can if you want); whereas if the added
graphics are substantial the client can download a local copy and not take
the transmission overhead for every game (although someone on a fast
connection needn't bother).
Maybe one packet type to ask for a tile and another packet type to deliver
it?
--Jed
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