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To: udgenzel@xxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: A possible problem with triremes
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Wed, 2 Aug 2000 00:09:00 +1000 (EST)

Dmitriy Genzel <udgenzel@xxxxxxxxxxxxxx> wrote:

> I was using the latest freeciv (Windows with X version) with ancients
> modpack which has all ships acting like triremes (e.g. possibly sinking if
> not near land). What I noticed is that if I have multiple units far from
> land they either all sink this turn, or none of them do.
> 
> I have not verified this with triremes in regular  freeciv, but it should
> be easy to test. If that is really so, perhaps it should be fixed.

Its _possible_ that this may be related to a deficiency recently
identified with the random number generator used in Freeciv; that 
problem should be fixed soon.

-- David



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