[Freeciv-Dev] Re: A possible problem with triremes
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Dmitriy Genzel <udgenzel@xxxxxxxxxxxxxx> wrote:
> I was using the latest freeciv (Windows with X version) with ancients
> modpack which has all ships acting like triremes (e.g. possibly sinking if
> not near land). What I noticed is that if I have multiple units far from
> land they either all sink this turn, or none of them do.
>
> I have not verified this with triremes in regular freeciv, but it should
> be easy to test. If that is really so, perhaps it should be fixed.
Its _possible_ that this may be related to a deficiency recently
identified with the random number generator used in Freeciv; that
problem should be fixed soon.
-- David
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