[Freeciv-Dev] Re: Clients get stuck with big scenario map (PR#457)
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Den ons, 19 jul 2000 skrev Christian Knoke:
> In a netgame with earth-160x90-v2 we encountered this
> problem: several (remote) clients got stuck, obviously no data
> was received from server. It was possible to disconnect and reconnect,
> after reconnect it works for a few seconds, the map was partially
> built on screen, chat messages could be received, then everything
> stopped.
> Several clients tried very often to reconnect and got stuck again and
> again.
> When got stuck, *sending* of chat messages was possible, not
> *receiving*.
> This happens to some clients earlier, others (mine) later. At last we
> gave
> up.
> Client: Linux x86 GTK 1.11.0
> Server: AFAIK Linux 1.11.0
>
> Chris
This sounds like a bug in the new network code to me. vasc specifically
wondered if the code could handle large chunks of data.
Maybe we should hack a quick solution by forcing a send or two in the
middle of the map sending process? (before the release tomorrow)
-Thue
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