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[Freeciv-Dev] Re: Clients get stuck with big scenario map (PR#457)
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[Freeciv-Dev] Re: Clients get stuck with big scenario map (PR#457)

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To: Christian Knoke <ChrisK@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Clients get stuck with big scenario map (PR#457)
From: Thue <thue@xxxxxxx>
Date: Thu, 20 Jul 2000 01:00:18 +0200

Den ons, 19 jul 2000 skrev Christian Knoke:
> In a netgame with earth-160x90-v2 we encountered this
> problem: several (remote) clients got stuck, obviously no data
> was received from server. It was possible to disconnect and reconnect,
> after reconnect it works for a few seconds, the map was partially 
> built on screen, chat messages could be received, then everything
> stopped. 
> Several clients tried very often to reconnect and got stuck again and
> again.
> When got stuck, *sending* of chat messages was possible, not
> *receiving*.
> This happens to some clients earlier, others (mine) later. At last we
> gave
> up.
> Client: Linux x86 GTK 1.11.0
> Server: AFAIK Linux 1.11.0
> 
> Chris

This sounds like a bug in the new network code to me. vasc specifically
wondered if the code could handle large chunks of data.
Maybe we should hack a quick solution by forcing a send or two in the
middle of the map sending process? (before the release tomorrow)

-Thue



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