[Freeciv-Dev] suggestions
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Features:
Able to import/export worklists.
Able to spectacle the game in progress (no fog-of-war) and watch how
AIs or
players play. (debugging AIs etc).
Units:
Sea trade, like container ships etc. Aren?t seafaring, colonization and
slavery? very profiting in the history.
Make huts faraway from civilizations in others continents much much more
rewarding. (so as to promote seafaring)
Pirates. (for terrorizing sea trade, same as barbarian)
More non-militia units to emphasize domestic power????
Some Sid Meier's Alpha Centauri features I like:
borders
unique patches of terrain (giving special bonus)
auto everything (auto city builder, government...)
modular units (maybe you outfit a soldier with either Pike, carriage,
sword, horse etc.)
- [Freeciv-Dev] suggestions,
Wong TM (Huang Deming) <=
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