[Freeciv-Dev] Re: Plans for 1.12
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Hi
Sorry about the randomness of this message. I left it in my out box for at
least a week.
At 8:40 AM +0200 6/21/2000, Tomasz Wegrzanowski wrote:
>On Tue, Jun 20, 2000 at 02:19:02PM -0500, Tony Stuckey wrote:
>> On Mon, Jun 19, 2000 at 06:38:59PM +0200, Tomasz Wegrzanowski wrote:
>> > I would like to ask freeciv developers what features
>> > would they like to see in 1.12 (or maybe 2.0, why not ???)
>> > Please, add what you want to this list and send it to freeciv-dev ML.
>> >
>> > - bugfixes, more nations etc.
>>
>> Method of making "custom" nation, so that more nations are not
>> required.
>
>I suggest some cleanup in <nation>.ruleset :
>
[sniped keep fields]
>attack } delete
>expand } delete
>civilized } delete
The above 3 items determine the ai style. Some civilizations were/are
considered to have certaint charastics. This might? be need for civ II
compatability. I supose a server (or ruleset?) option like Ignore_History
(default in ruleset?, min 0, max 1-0 means these values are used, 1 means
they are randomly generated)
>advisors } delete
This line should be deleated, I think-the purpose is probably to
increace/decrease the weight of certaint advisors. (if the military has a
200 weight and the trade has a 50 weight, the advice from the military guy
is 4x more important) This probably should be generated based on the above
flags.
>tech_goals } delete
>wonder } delete
>government } delete
The above items are hints for the ai behavior. Tech goals could be deduced
from the attack rating. (militaristic for gunpowder, peaceful for
trade/space) Prehaps these hint codes coud be stored in tech.ruleset. A
starting point could be stea^H^H^H^Hborowing the values from civ 1/2 (use
in their rulesets), the default could use the civ 2 values? Government
could be deduced from how civilized the nation is. (more civilizied nations
go towards democracy, republic, possibly comunisim, less civilized nations
are dictatorships, theocracies(sp?)/Fanatic. The above list is a value
judgemen, I think)
>cities } leave
>
>that way, 100% of meaningful data and no crap will fit on custom nation
>screen.
The fields you proposed leaving are only needed for AIs. Therefore they
could be blank for custom nations. In fact, I think that the only items
needed for the custom nations are country name, leader name leader gender
and possibly, flag/mini map color.
[snip]
Andy Black
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