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[Freeciv-Dev] Re: Watchtowers
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To: "Freeciv Development Mailing List" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Watchtowers
From: "Sam BC" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Sun, 18 Jun 2000 12:07:57 +0100
Reply-to: <sambc@xxxxxxxxxxxxxxxxxxx>

Wasn't this often done in CivII (certainly I did, saw AI's do) by manning
Fortresses??


SamBC

> -----Original Message-----
> From: falk@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> [mailto:falk@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of Falk Hueffner
> Sent: 17 June 2000 19:25
> To: freeciv-dev@xxxxxxxxxxx
> Subject: [Freeciv-Dev] Watchtowers
>
>
> Hi,
>
> with the advent of Fog of War, watchtowers would be a very nice
> addition. I imagined this similar as in CivCTP: as a terrain
> improvement.
>
> The problem is thta currently terrain improvements have no owner,
> while watchtowers, of course, should only serve their owner. This
> would make problems when pillaging the tower: it is not obvious whose
> vibibility count to decrement. Does anybody know a workaround for
> that, or would the only possibility be to introduce an "owner" field
> for each tile?
>
>       Falk
>
>
>
>




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