[Freeciv-Dev] Re: Watchtowers
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Wasn't this often done in CivII (certainly I did, saw AI's do) by manning
Fortresses??
SamBC
> -----Original Message-----
> From: falk@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
> [mailto:falk@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx]On Behalf Of Falk Hueffner
> Sent: 17 June 2000 19:25
> To: freeciv-dev@xxxxxxxxxxx
> Subject: [Freeciv-Dev] Watchtowers
>
>
> Hi,
>
> with the advent of Fog of War, watchtowers would be a very nice
> addition. I imagined this similar as in CivCTP: as a terrain
> improvement.
>
> The problem is thta currently terrain improvements have no owner,
> while watchtowers, of course, should only serve their owner. This
> would make problems when pillaging the tower: it is not obvious whose
> vibibility count to decrement. Does anybody know a workaround for
> that, or would the only possibility be to introduce an "owner" field
> for each tile?
>
> Falk
>
>
>
>
- [Freeciv-Dev] Re: Watchtowers,
Sam BC <=
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