[Freeciv-Dev] Re: AI Generally
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On Fri, Jun 02, 2000 at 09:58:04AM -0700, Andrew McGuinness wrote:
>
> As has been pointed out, the current AI doesn't keep
> state, but a good one would. It would be really neat
> if the client-server protocol included a generic
> "player memory" that could be used by human players to
> keep notes.
On the other hand, a good AI might not suffer too much if it had its
state wiped -- it should be able to gradually recreate it.
For example, if I aitoggle into an AI, it should be able to
cope. Similarly, if an AI lost its state on a reload of a saved game,
it should cope.
(This is not to say that it wouldn't be useful to be able to save state)
--
Jules Bean | Any sufficiently advanced
jules@{debian.org,jellybean.co.uk} | technology is indistinguishable
jmlb2@xxxxxxxxxxxxxxxx | from a perl script
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