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[Freeciv-Dev] Re: Proof from Civ2 - Settlers going for 50% discount

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To: <freeciv-dev@xxxxxxxxxxx>, "Peter Schaefer" <schaefer@xxxxxx>
Subject: [Freeciv-Dev] Re: Proof from Civ2 - Settlers going for 50% discount
From: "T.J.T van Kooten" <thomas@xxxxxxxxxxxxxx>
Date: Sun, 21 May 2000 22:32:13 +0200

> give proof that civ1 / civII dont have this

Just tested it in Civ2, the bribing formula in Civ2 is:
 bribe price=(enemy treasury+750)/(distance+2) * (unit cost/10)

Treasury= opponents gold reserve
distance= distance of enemy unit to its capital (max=32)
Unit cost=  the number of shields needed for a unit

A catapult and a settler cost the same amount of shields (both 40). So in
theory they should cost the same. So I set up a situation with some settlers
and catapults a large/medium/short distance away from their capital. The
victim had an empty treasury. Goverment was despotism

The results:
 (large distance)
bribe costs catapult: 82 gold
bribe cost settler: 164 gold

(medium distance)
catapult: 106
settler:200

(short distance)
catapult:214
settler: 372

Testing with other 40 shield units gives the same results

Conclusion: In all cases settlers were far more expensive than other regular
units. In fact the results in Civ2 seem to point out that settlers are
actually DOUBLED in price, not halved!




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