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[Freeciv-Dev] Re: somebody fix struct *player! (was: FoW remove player b

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To: freeciv dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: somebody fix struct *player! (was: FoW remove player bug)
From: "martin.mcmahon" <martin.mcmahon@xxxxxxxxxxxxxx>
Date: Wed, 17 May 2000 12:21:17 +0100

Hello David 
could the code not just take out unites keep then towns with what
ever they have in them for the other players to fight over.or change the
player to barbarian .removing the player and his nation from the face of the
planet without anything left is too unreal

On 17-May-00, David Pfitzner wrote:
> Thue Janus Kristensen <thue@xxxxxxx> wrote:
> 
>>  If you really wanted to
>> get rid of the renumbering a much easier solution would be to disable the
>> player removing ability once the game has started.
> 
> Yes, I would favour this.  The fact that you can remove a player
> -- including all the player's cities and units -- part way through 
> a game seems bizarre to me...  Eg, one moment the Americans have
> conquered most of the planet, the next they vanish completely...
> 
> (But if you did want to keep that "feature", you could also just 
> "kill" the player, without renumbering.  The only small disadvantage 
> would be not freeing up a player slot (eg, for civil wars.))
> 
> -- David
> 
> 
> 
Regards Martin

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*** End of forwarded message ***

Kind regards ,Martin
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