[Freeciv-Dev] bug in split_player()
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It seems to me that there is no check before or in split_player() if
there is not enough nations (Danish, dutch, etc) available, and that the
function will segfault if this is the case.
Also, the use of nations_used[] seemed silly/inconsistent, though it
worked as long as there were nations enough.
I have not actually set up a game to see that it does segfault in the old
version.
split_player() is used when a players capital is captured.
-Thue
split_player.diff
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