[Freeciv-Dev] Re: Freeciv and Civ II
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Jeff Mallatt <jjm@xxxxxxxxxxxx> writes:
> This is the (all-inclusive) list I have of what I believe is needed to be
> "close enough" to both Civ1 and Civ2:
And if we are pedantic, we should alter the effects of leonardo, united
nations and seti to be identical to civ2.
Apart from united nations, i'm perfectly happy with the way the current
wonders work, but we should include the 'civ2 versions' of the wonders
and enable them in a civ2-ruleset.
--
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info
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