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[Freeciv-Dev] Re: Invasion bug
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To: wegge@xxxxxxxx, Anders Wegge Jakobsen <wegge@xxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Invasion bug
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Sat, 8 Apr 2000 13:30:16 +0200

On Sat, 08 Apr 2000, Anders Wegge Jakobsen wrote:
> "Thue" == Thue Janus Kristensen <thue@xxxxxxx> writes:
> 
>  > 1) your patch is a bit hard to read :). Read the contributing section on
>  > the freeciv website to see how patches are best made.
> 
>  What is the problem with uuencode? Or cvs diff -u for that matter?
> 
>  > 2) my full fog of war patch that was just commited to CVS is
>  > allmost garantied to be incompatible with your patch (and may even have
>  > fixed the bug). Download CVS and see and submit an updated patch (or send
>  > the original patch to me in a readable form)
> 
>  As the diff if valid againts CVS on 12:16 00/04/08, I somehow doubt
> that it will conflict with the FoW patch. In fact, I suspect that the
> bug has been introduced by it.
> 
>  > -Thue
> 
>  > On Sat, 08 Apr 2000, Anders Wegge Jakobsen wrote:
>  >> Hi!
>  >> 
>  >> I noticed that within the last few weeks of CVS, the unit invading a
>  >> city will be transfered from it's original city to the one just
>  >> invaded. I belive this to be a bug. I have included a very minimal
>  >> patch below that corrects this behaviour.
>  >> 
> 
>  I cannot be bothered to go and switch MUA. If you still don't like
> uuencode, you can try to make sense of this:
> 
> Index: freeciv/server/citytools.c
> ===================================================================
> RCS file: /home/freeciv/CVS/freeciv/server/citytools.c,v
> retrieving revision 1.72
> diff -u -r1.72 citytools.c
> --- citytools.c       2000/04/07 21:37:47     1.72
> +++ citytools.c       2000/04/08 06:04:53
> @@ -618,9 +618,12 @@
>                     unit_name(vunit->type), vcity->name,
>                     pvictim->name, pplayer->name);
>        }
> -      create_unit_full(pplayer, x, y, vunit->type, vunit->veteran,
> -                    pcity->id, vunit->moves_left, vunit->hp);
> -      wipe_unit(0, vunit);
> +      /* 000608 wegge Dont transfer units already owned by new city-owner */ 
> +      if (vunit->owner != pplayer->player_no) {
> +     create_unit_full(pplayer, x, y, vunit->type, vunit->veteran,
> +                      pcity->id, vunit->moves_left, vunit->hp);
> +     wipe_unit(0, vunit);
> +      }
>      } unit_list_iterate_end;
>    }
>  
> 
> 
> 
> -- 
> /Wegge



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