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[Freeciv-Dev] Re: [patch]Fortifying taking one turn to take effect
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[Freeciv-Dev] Re: [patch]Fortifying taking one turn to take effect

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [patch]Fortifying taking one turn to take effect
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Sat, 11 Mar 2000 11:23:36 -0500

At 2000/02/22 20:20 , Thue Janus Kristensen wrote:
>The attached patch splits ACTIVITY_FORTIFY up into ACTIVITY_FORTIFYING and
>ACTIVITY_FORTIFIED. Now, when you fortify a unit it starts out as
>ACTIVITY_FORTIFYING and after one turn is changed to ACTIVITY_FORTYFIED.
If the
>unit has 0 movepoints when the order is given it takes 2 turns. I believe
this
>is how fortifying worked in payciv.

Here's an updated patch.  I made the following changes:  1. Added separate
graphics for Fortifying and Fortified;  2. Swapped ACTIVITY_FORTIFIED and
ACTIVITY_FORTIFYING in enum unit_activity so that when old save games are
loaded, units that were Fortified are still Fortified (not just
Fortifying);  3. Added a capability string;  4. Minor clean-up (broke some
long lines);  5. Added the ACTIVITY_FORTIFIED case to
can_unit_do_activity_targeted(), just for completeness.

Attachment: change_fortify_behaviour-2.diff.bz2
Description: Binary data

jjm

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